I created this character in order to better understand the hair systems in blender. I’ve always been very interested in them, but have always had a difficult time getting them to do what I want them to do. I’m pretty pleased with the amount of control I was able to get on this character! He ended up a bit mangy, but I think that helps him look more like an ostrich!
Ultimately, there are 4 different hair systems on him, and the rest of the texturing was done in substance painter.
You can see a more detailed breakdown of the process on Blender Nation by following this link:
https://www.blendernation.com/2020/10/14/behind-the-scenes-paranoid-ostrich/